Thursday, February 20, 2014

A puzzling process?

There are many issues to consider when trying to establish a method for solving open source problems. This is a new organisation, so there will be teething problems as we all try to create an effective solving process.   

Different work cultures, time differences, communication tools and member schedules need to be considered and are just as important as finding problems that interest and motivate responses from the group. At the first meeting we discussed what parameters should be considered in the selection of open source problems:
  1. Subject - how should a problem be selected so that it would be interesting and engaging for members of the group with different backgrounds, skills and interests? To begin with, a selection of problems from Innocentive and NineSigma will be made at the discretion of the moderators and presented to the group.
  2. Time - how much time should be dedicated to a problem? Submission deadlines are provided by the open innovation websites and group members will be notified.
  3. Responsibility - who should have what responsibilities?
  4. Communication - how should the solution be processed and presented?

The OIC solving processBETA

OIC solving process
As a starting point we have developed a solving process with the following steps:

  1. Present - a selection of problems is presented to the group
  2. Group vote - users like or dislike the problem on LinkedIn group.
  3. Brainstorm - share ideas, networking suggestions (who do you know who might help?) and ask questions! 
  4. Delegate tasks - who does what and when for the next phase?
  5. Homework - problem investigate and solution space created
  6. Feedback/knowledge share - insights and potential solutions presented to the group
  7. Define solution - Solution defined and tweaked
  8. Submit proposal to website.

Coming up in the next post: a selection of open source problems for us to chew over.

Monday, February 17, 2014

Two hundred heads are better than one!

Introducing the Open Innovation Collective

There are hundreds of problems posted online by companies, governments and institutions which involve engineering, design, IT, chemical and other technical issues. Various websites exist including Nine Sigma and Innocentive which publish problems and seek solvers. By releasing the problem to the wild, the company has a bigger pool of potential solutions to choose from and can protect any IP through signed non-disclosure agreements. This type of open innovation is attractive to recent graduates because it allows us to use our skills, gain experience, potentially win rewards and make ourselves known to engineering companies. The company finds a solution and we have the opportunity to solve real world problems, promote ourselves in a competitive marketplace and attract the attention of potential employers. 

The Open Innovation Collective was founded in late 2013 by three fellow graduates from DTU, Bryan O'Regan, Marianne Skovborg Krog and Troels Theilby. The OIC has the following aims:
  1. Develop an open innovation network of problem solving engineers and designers with members from all over Europe including Ireland, Denmark, Poland and France. Why not join the LinkedIn group and follow our updates? 
  2. Select open source problems, present these to the network, develop solutions and solve challenges. If you are an expert in some area, why not pitch in and help solve a problem?  

Initially, communications will take place on the LinkedIn group page and Google Docs. In the next post, we will go through the problem selection process and hopefully, with some feedback from the group, define an effective solving technique. 

Monday, February 3, 2014

Render me a Wino

In order to communicate ideas more effectively, I wanted to teach myself how to render. I have experience in AutoDesk software but when designing, I normally sketch on paper and move as quickly as possible to Google SketchUp. Rendering involves taking a 3D model and adding textures and effects to create an image which looks close to the real thing.

The Wino 

Wino close up (click to enlarge)
At the moment I am working on a packaging design called Wino. I hope to create a design that can be easily fabricated using injection moulded plastic or ceramic and can present high end beverage products in an attractive and intuitive to assemble container/vessel combo. It could be used for serving alcoholic beverages like wine and champagne or fruit juices on airlines and trains where space is tight. The image on the left shows how Wino could be displayed and converted into a drinking container. Obvious problems include:
  • Packaging material - an attempt was made to create a black matt finish in plastic or ceramic. Plastic is easier to mould but has a cheap look whereas ceramic would look classier but costs more. Both could be recycled but this would depend on the recycling facilities available. Plastic could chip during filling and while in use.
  • Labelling - the orientation of the packaging means that while on display, logos and text (like the MOET logo shown) would be upside down. 
  • Beverage foil cover - to avoid contamination, a cover could be added. If the foil is not present, there could be drips of beverage dropping from the base when it has been put in place. A foil, heat sealed cover would provide another surface for different printed information such as the best before date and content info although it would mean further waste.The cover/base and vessel could be sealed with tape which could eliminate the need for a foil cover.
  • After/during use - unless the container could be sealed after and during use, there is the possibility that the product would leak beverage if taken apart and re-assembled to it's display state (left position in above image) .  

Render test

SketchUp (top) and Indigo render attempt
The aim of this exercise was to render a 3D sketch. I downloaded a trial of Indigo Renderer and installed the Plug-in on Google SketchUp version 8. In SketchUp, it was necessary to select each component (3 in all and an extra liquid meniscus layer component for effect) and edit the material so that they diffuse light in different ways. In the SkIndigo editor tool, it was possible to select different material presets such as glass or ceramic. For a matt black plastic look, I went for 'Leather' as it seemed closest to what I wanted. There were many other options but I decided to fire ahead and see what would come out the other end...   

The image on the right shows a comparison between the SketchUp drawing and rendered image. It can be seen that the shadows have been removed in the Indigo version, the colours have softened and there is an almost blue tint on the image. It has obviously gone wrong somewhere as the plastic has turned blue! Back to the drawing board...